08 Dec 2014
Degenesis-The-Cycle

When I started in SIXMOREVODKA one of the first things I finished was one of these illustrations for table top RPG Degenesis. There was a lot of awesome sketches by Marko Djurdjevic prepared for the book. I chose to work on these, because they were something different than I…

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14 Nov 2014
REDESIGNING-OPENER

Original Interview given at www.obskures.de Translation: Andreas Mecker   Degenesis: Rebirth Edition – Interview with Marko Djurdjevic Almost one month ago, Degenesis: Rebirth Edition was released more or less surprisingly. SIXMOREVODKA hereby launches a comprehensive overhaul of their well known post-apocalyptic RPG from 2004, which had been released by…

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10 Oct 2014
KATHARSYS-OPENER-BLOG

You need all the rules at hand, time, a blank character sheet and one of these old school pencils to create a new character in a roleplaying game. And if your game master wants to have a look before the gaming session starts, you have to scan the sheet…

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18 Sep 2014
KATHARSYS-OPENER-BLOG

DEGENESIS is all about making choices. In game, as well as during character creation. Seven Cultures and 13 Cults are locked and intertwined in the conflicts of the world in the year 2595. Between them lies an ocean of dirty secrets, idiosyncrasies and resentment, that is now contained by…

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12 Sep 2014
REDESIGNING-OPENER

December 2012. We were still in the early conceptual phase. Chris and I met several times to discuss, what bothered us about the old edition. The talks were great! Looking at something you produced over 10 years ago, with a certain amount of distance and maturity gives you a…

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11 Sep 2014
KATHARSYS-OPENER-BLOG

When we played “Ludo” as kids, we tried to roll the die as high as possible – every 6 was a party! There were other games with a handful of dice and every time you rolled high, it translated into successful results. When we started revising KATHARSYS, we had…

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09 Sep 2014
TRAILER_BLOG_01

EPISODE 1   April 2013. We were already knee deep into the production of the books. The whole plan lay mapped out in front of us. We thought, if we come back, we need to do so with a bang. Show the people that we’re serious about this project…

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07 Sep 2014
BAD_BAD_DEAL

I was oblivious to what we had created with DEGENESIS over ten years ago for a very long time. After the original publication in 2004 my life was meandering through several very important stages. Spent years in San Francisco working at Massive Black, then I worked at Marvel Comics…

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06 Sep 2014
MAMMOTH-RIDERS

Inspired by a question on our boards, we decided to publish 13 things that changed in the DEGENESIS: REBIRTH EDITION Obviously, this is not the full scope, just a quick look into what players who know the first edition can expect from the REBIRTH EDITION. 1. A decade has…

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29 Aug 2014
HEAVY-DUTY

DEGENESIS is not just a game. It’s a universe. A whole world lies in front of us to explore. “What’s the big deal about RPG’s?” you may ask. Well, they are the mother of all modern day video games. No other medium is so concerned about creating and building…

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